Free games for family game night
70 browser games for get-togethers, road trips and rainy afternoons - board classics, party quizzes and arcade games. Nothing to download, no account, no cost.
Playing with someone somewhere else? Open a two-player game and share the five-letter code. Got a code?
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Party & Multiplayer
320 Questions
Ask out loud. It answers out loud. The oldest car game there is.
The computer thinks of something and you ask yes-or-no questions with your voice. Tap the mic, ask out loud, and hear the answer read back so the whole room can play without crowding the screen. Twenty questions to get it. No microphone, or on an iPhone? Type instead and it plays exactly the same.
Live Quiz
Everyone plays on their phone. Fastest right answer wins.
Host a live quiz on any topic. Friends join on their phones with a 5-letter code, race to answer, and climb the leaderboard after every question. A Kahoot-style party favourite - perfect for get-togethers.
Buzz
Share a code, join on your phone, and race to buzz in first.
The classic buzzer, now multiplayer. Everyone joins with a code on their own phone. The host asks a question, players slam their buzzer, and the first one in gets to answer. Loud, fast, and endlessly replayable.
Voice & Talking Games
4Tongue Twister Trials
Say it out loud, say it fast. The game scores every word you got out.
Twenty-six traditional tongue twisters, from ones a five-year-old can manage up to the sixth sick sheikh. Say each one out loud and it scores you word by word, colouring in what came out cleanly and what got away. No microphone, or a browser that cannot listen? It plays exactly the same by typing.
Name Ten
A category, a clock, and ten answers to say out loud before it runs down.
Name ten colours. Ten things in a kitchen. Ten sports. Say them out loud, as many in one breath as you like - it pulls a burst of speech apart into separate answers, forgives a mishearing, and refuses a repeat without scoring it. Three levels from a gentle ninety seconds down to forty.
Riddle Race
The riddles are read to you. Say the answer back before the time is up.
Eight traditional riddles, read out one at a time, with a streak that pays if you keep getting them. Because it both speaks and listens it is the one game here that works with the phone face down in a cup holder, which is exactly where it belongs on a long drive.
Describe It
Describe the word without saying it, and see if the computer works out what you mean.
You get a word - a lighthouse, a wheelbarrow, a cuckoo clock - and have to describe it out loud without saying it or any of the words underneath it. The computer then tries to work out what you mean, and it genuinely does not know: the word is never sent to it, so it is guessing from your description exactly as somebody across the table would. Six words a round, three levels, and saying the word yourself scores nothing at all.
Quiz & Trivia
4AI Jeopardy
Pick a category, race to answer, rack up the points.
A fresh quiz board on any theme you like, built by AI in seconds. Split into teams, choose a value, and answer to win points. Perfect for family game night or a long car ride.
Buzzer Trivia
First to buzz in gets to answer. Fastest family wins.
Tap your buzzer the instant you know it. AI serves up endless multiple-choice questions on any topic and difficulty. Loud, fast, and impossible to play just once.
Emoji Guess
Can you decode the movie, song, or phrase hidden in emoji?
Emoji riddles for the whole family: a film, song, or saying written entirely in emoji. Read it out, take guesses, use the hint, then reveal. AI generates endless new puzzles on any topic you type, matched to your group's age and difficulty.
Riddles
Brain-teasing riddles with hints - can your family crack them?
Classic what-am-I riddles for game night, car rides, and classrooms. Read one aloud, drop a hint if they're stuck, and reveal with a tap. AI writes fresh riddles on any theme, from easy ones for young kids to real head-scratchers for adults.
Party & Word Games
10Would You Rather
Two impossible choices. Which one would you pick?
Hundreds of tricky, funny, and family-friendly 'would you rather' dilemmas. Read one out, everyone picks a side, and watch the debates begin. A perfect ice-breaker for the dinner table or a long drive.
Charades
Act it out, no talking - can your team guess the word?
A built-in word generator for classic charades. Pick a category, reveal a secret word only the actor sees, start the timer, and act it out. No pens, no paper, no prep - just laughs.
Draw & Guess
Sketch the secret word while everyone shouts guesses.
Pictionary-style drawing fun on one screen. The artist secretly peeks at a word, then draws it on the built-in canvas while everyone guesses. AI generates fresh drawing prompts on any topic you type, tuned to your group's age and difficulty.
Categories
One letter, ten categories, one ticking timer. Go!
A Scattergories-style word rush. The app picks a random letter and a themed list of categories - everyone races to write an answer for each before time runs out. AI builds new category lists on any theme, for any age group.
Story Builder
Fill in silly words, then hear the ridiculous story they made.
A Mad-Libs-style fill-in-the-blanks game. Shout out nouns, verbs, and names without seeing the story, then watch the hilarious result read back word by word. AI writes brand-new story templates on any topic, tailored to your group's age.
MASH
Mansion, Apartment, Shack or House? Your future revealed.
The nostalgic pen-and-paper fortune-teller, now automatic. Fill in your options, pick a magic number, and let MASH reveal your hilarious future: where you'll live, who you'll marry, your job, your car and more.
Word Chain
Each word starts with the last letter of the one before.
A fast-thinking word race. Each player must call out a word starting with the last letter of the previous one - before the timer runs out. Repeat a word or freeze up and you're out. Last player standing wins.
20 Number Challenge
Slot 20 random numbers into order - without getting stuck.
A brilliantly simple brain-teaser. Numbers appear one at a time and you must place each into one of 20 slots, keeping them all in ascending order. Run out of valid slots and it's game over. How many can you place?
Beat the Timer
Stop the hidden clock as close to the target as you can.
Test your internal clock. Start the timer, count in your head, and stop it as close to the target time as possible - with the countdown hidden. Closest guess wins. Deceptively hard and very competitive.
Ask the Oracle
Ask a yes-or-no question and the mystic orb answers.
A magical fortune-telling orb. Ask any yes-or-no question, give it a shake, and receive your mysterious answer. Silly, spooky, and strangely convincing - the perfect way to settle life's big decisions.
Classroom & Team Games
7Bingo
Daub your card as numbers are called - five in a row wins!
A full bingo caller plus your own daubable card. The app pulls random numbers B-I-N-G-O style, you mark your card, and it spots your win automatically. Great for classrooms, family nights, and big groups.
Family Feud
Name the top survey answers before you get three strikes.
Two teams battle to guess the most popular answers to fun survey questions. Reveal answers to score, rack up strikes on a miss, and steal the board. A family-feud-style showdown built for game night and class review.
Deal or No Deal
Open cases, dodge the banker, and hold your nerve.
Pick your lucky case and start opening the rest. After each round the banker makes an offer - do you take the safe money, or risk it all for the top prize? A nerve-shredding game of luck and greed.
Taboo
Get your team to guess the word - without saying the forbidden ones.
Describe the secret word to your team, but you can't use any of the five forbidden words on the card. Slip up and it's a foul. A fast, funny, and surprisingly tricky word-guessing party classic.
Headbands
Hold the phone to your forehead and guess your secret word.
Hold the screen to your forehead so everyone but you can see the word. Your team gives clues, you shout guesses, and you race the clock. A hilarious Heads-Up-style guessing game for any group.
Pyramid
One partner describes, the other guesses all seven words.
A word-clue race in pairs. One player sees a themed list of seven words and describes each; their partner races to guess them all before the timer runs out. Great for parties and classroom vocabulary review.
Word Jumble
Unscramble the letters to find the hidden word.
The letters are all mixed up - can you unscramble them? Each puzzle comes with a helpful hint. Build a streak, beat the clock, and sharpen your spelling. A perfect quick brain teaser for all ages.
2-Player Classics
5Tic Tac Toe
Three in a row wins. Beat a friend or an unbeatable AI.
The timeless X and O showdown. Play head-to-head on one device, or take on a perfect-play AI that never loses. Quick rounds, instant rematches - the ideal warm-up game.
Connect Four
Drop your discs and line up four before your rival does.
Take turns dropping coloured discs into the grid and race to connect four in a row - across, down, or diagonally. Play a friend or challenge a sharp AI. Simple to learn, tricky to master.
Dots & Boxes
Close the most boxes to win this pencil-and-paper classic.
Draw one line per turn. Complete the fourth side of a box to claim it and go again. Whoever owns the most boxes when the grid fills up wins. Choose your grid size and outsmart a friend or the AI.
Reversi
Outflank your opponent to flip the board your colour.
Also known as Othello. Trap your opponent's discs between two of yours to flip them. The board swings back and forth right up to the final move. Play a friend or a strategic AI.
Checkers
Jump, capture, and crown your kings to win.
The strategy classic, also called draughts. Move diagonally, jump your opponent's pieces to capture them, and reach the far side to crown a king. Clear the board or block every move to win.
Dice Games
3Snakes and Ladders
Climb the ladders, dodge the snakes. Pure luck, all ages.
The hundred-square board with nine ladders up and ten snakes down, drawn properly so you can see every coil and rung. Two to four counters, exact roll to finish on 100, and the computer will take any seats you cannot fill. It began in India as Moksha Patam, where the ladders were virtues and the snakes were vices - and there were always more snakes. No skill whatsoever, which is exactly why a four-year-old can beat a grandparent fair and square.
Pig Dice
Push your luck rolling for points - but don't roll a 1!
Roll to build points, then bank them before a 1 wipes your turn to zero. A dead-simple dice game of nerve and greed that anyone can learn in ten seconds. First to 100 wins.
Farkle
Set aside scoring dice and press your luck without going bust.
Roll six dice, keep the scoring ones, and decide whether to bank or risk it all on another roll. Score no points and you Farkle, losing everything that turn. A dice-chucking classic of guts and greed.
Cards & Solo
3Colour Memory
Watch the lights, tap them back. It never stops growing.
A ring of glowing pads, each with its own note. Watch the sequence, tap it back, and it grows by one every single round. Four colours or six, three speeds, and a best score kept per mode. Two to four can play it as a knockout: the sequence keeps growing as it goes round the room and one wrong tap puts you out.
Memory Match
Turn two cards. Remember everything. Beat the grown-ups.
Pairs, Concentration, Pelmanism - the same game everybody grew up calling something different. Six picture sets, four board sizes from a gentle twelve cards to a properly hard thirty-six, one to four players on one screen, and a computer opponent whose memory you can set from forgetful to photographic. It is the rare game small children reliably win, because they are watching the cards and you are busy thinking.
304 Card Game
Bid, bury a secret trump, and race your partner to 304 points.
The legendary Sri Lankan and Tamil trick-taking card game. Jacks rule every suit, the trump stays face down until a hidden trump busts the game open, and your team needs the points it bid. Play the Jaffna classic against three computer players.
Arcade & Puzzle
9Bubble Shooter
Aim, bounce, pop. Then watch half the board fall.
Swing the cannon, bank a shot off the wall, and pop three of a colour - then watch everything that was hanging from them come down for double. Three to six colours, four difficulty settings, an aiming line you can switch off once you can see the angles yourself, and a best score kept in your browser.
Jewel Match
Swap three in a line. Then watch the chain run away with it.
Swap two jewels to line up three or more, and the ones that drop in to fill the gap often line up by themselves - which is where the real scores come from. Thirty moves, ninety seconds, or endless. Every jewel has its own shape as well as its own colour, so it plays properly if you are colour blind.
Brick Breaker
The bat is a steering wheel, not a wall.
Five hand-built levels of bricks, some needing several hits and some that never break at all. Catch the falling power-ups for a wider bat, three balls at once, or a slower game. Where the ball strikes the bat decides where it goes, which is the whole skill - and there is a gentle speed with unlimited lives for younger players.
Block Drop
Seven shapes, one well, and never quite enough room.
All seven falling shapes, dealt from a seven-bag so the long straight one always turns up when it should. A ghost piece shows where it will land, hold parks a piece for later, and the next three are always in view. Fifteen levels, swipe or keyboard, and a best score kept in your browser.
Snake
One rule, one input, and a difficulty curve you build yourself.
The one everybody had on their phone before phones had apps. Three board sizes, three speeds, and walls you can either crash into or pass straight through. Turns are queued rather than dropped, so a fast corner actually happens - and you can follow your own tail, because the tail really has moved on.
Whack-a-Mole
Bop the moles. Leave the bombs alone. Do not flail.
Nine holes, moles popping out of them, and bombs mixed in that cost you twenty-five if you hit one. Five bops in a row doubles your points, and swinging at an empty hole breaks the run - which is what stops rapid tapping from working and lets a four-year-old and an adult have a real contest. Two to four can take turns.
Air Hockey
Two fingers, one screen, one puck. Swing, do not block.
A proper long table with glowing goals. Play the computer at three levels, or hand the phone to somebody and put a finger each on your own half - both are tracked at once, so you genuinely play at the same time. The mallet passes its own speed into the puck, so a still mallet is a wall and a swung one is a shot.
Mini Golf
Nine holes, bumpers, bunkers and one very bad water carry.
Drag back from the ball and let go. Nine hand-built holes with a dogleg, a pillar, a water carry and a pinball hole where the bumpers do the work if you aim right. Sand slows you down, water costs a shot, and there is a real scorecard with birdies and bogeys at the end. One to four players take each hole in turn.
Stack Tower
One tap. Land it dead centre or lose an inch for ever.
A slab slides back and forth and you drop it on the tower. Whatever hangs over the edge is sliced off and tumbles away, so every misjudgement narrows what you have left to aim at. Land it dead centre and you keep the full width - and a run of those is worth far more than a tall wobbly tower. Built as an isometric solid with a sky that shifts colour the higher you climb.
World Classics
15Hnefatafl
The Viking king's table. Sixteen hunters, one king, one way out.
The board game of the Viking world, played from Ireland to Ukraine until chess replaced it. Sixteen attackers surround a king and eight defenders, and the two sides are not mirror images: the attackers have the numbers but must trap the king, while the king only needs one clear road to a corner. Play either side.
Backgammon
Five thousand years old and still one of the best.
Full backgammon: hitting to the bar, re-entry, bearing off, and gammon and backgammon scoring. The rule almost every computer version gets wrong is enforced properly here - you must play as many dice as you can, which cannot be decided one move at a time. Three computer levels, pip count and board themes.
Chess
Every rule, five levels, five boards. The real thing.
Real chess with nothing left out: castling restrictions, en passant, underpromotion, stalemate, the fifty-move rule, threefold repetition and insufficient material. The move generator is verified against published perft counts. Five computer levels, five board themes, coordinates, legal-move dots, takebacks and a proper move list.
Ludo
You need a six. You have needed a six for four turns.
The full board, four yards, safe squares and the three-sixes rule. Two to four play on one screen and the computer takes any seat you do not need. It is almost entirely luck with just enough decision to argue about afterwards, which is exactly why a small child can beat a grandparent completely fairly.
Chinese Checkers
Hop your marbles across the star. Chain the jumps.
Ten marbles, a six-pointed star, and one rule that makes it: you can hop over a marble into the empty hole beyond, and keep hopping as long as the chain holds. Two, three, four or six players, three computer levels, and a board that fills up as everybody crosses to the far side. Invented in Germany in 1892 as Stern-Halma and nothing to do with China at all.
Dominoes
Match the ends, shed the heavy ones, and knock when you are stuck.
The full double-six set, the draw game: match a bone to an open end, and if nothing fits you keep drawing from the boneyard until it does. Going out scores whatever everybody else is still holding, so the heavy bones are the ones to lose first. Two to four players, three computer levels, and a match played to fifty or a hundred.
Gomoku
Five in a row. Easiest to learn, brutal to master.
Five in a row on a full 15x15 board, played in Japan for centuries as gomokunarabe. Place a stone, build a line, and win with five - but the real game is making two threats at once, because one four can be blocked and a four plus an open three cannot. The Hard AI scores every open run and searches from the most dangerous points.
O An Quan
Vietnam's chalk-drawn classic. The mandarin is worth ten.
Drawn in chalk on pavements all over Vietnam, with two big half circles at the ends for the mandarins. Sow your stones either way round the board, capture whatever sits across a gap, and chase the two mandarin stones worth ten apiece. Choosing the direction is most of the skill, and the game ends the moment both mandarins are gone.
Dou Shou Qi
Jungle chess. The rat beats the elephant, every time.
The Chinese jungle game, known in the West as Animal Chess. Eight ranked animals a side, from elephant down to rat, across a board with two lakes, six traps and two dens. Higher rank takes lower, except the rat always beats the elephant. Only the rat swims, lions and tigers leap the water, and a trap strips an animal of rank entirely.
Yote
Jump one piece, take two. West Africa's sharpest trade.
The war game of Senegal and Mali, played in holes scooped from the sand. Drop pieces from your hand or slide them one step, and capture by jumping - then remove a second enemy piece from anywhere you like. One loose piece can cost you two, so your reserve in hand is a weapon rather than a waiting room.
Morabaraba
Build mills of three cows. Shoot the herd down to two.
The Southern African twelve men's morris, played from street corners to schoolyards with stones and bottle tops for cows. Place twelve cows, line up three to make a mill, and shoot an enemy cow every time you close one. Corner diagonals give it four more mills than the English version, and a player down to three cows can fly anywhere.
Oware
Ghana's great sowing game. Count seeds, starve your rival.
The Akan mancala played across Ghana and the Caribbean, under tournament Abapa rules. Sow seeds anticlockwise and capture by leaving an enemy pit on two or three. Starve your opponent and you must feed them, the rule that turns a counting game into a knife fight. Play a friend on one device or a searching AI.
Bagh-Chal
Four tigers hunt twenty goats. Nepal's lopsided classic.
A hunt game from Nepal where the two sides play by different rules. Tigers prowl an alquerque grid and leap goats to eat them; goats cannot capture at all and win only by walling every tiger in. Place your goats one per turn, then move. Take either side against the AI, or pass one device between two players.
Konane
Hawaiian checkers. Every move captures, and running out loses.
Hawaiian checkers, played on a board that starts completely full. The first two turns lift a stone each to open it up, and from then on every single move is a jump that captures. There is no draw and no promotion: the first player with no jump left simply loses, so the endgame is about denying moves, not counting pieces.
Mu Torere
The Maori star game. Nobody is captured, you just get stuck.
An eight-pointed star game from Aotearoa with four pieces each and not a single capture in the whole game. You win by leaving your opponent nowhere to move. One rule carries it: a piece may only step into the centre from a point touching an enemy piece. Small enough to learn in a minute, sharp enough that our Hard AI plays it perfectly.